The links above contain samples of work from various games I have previously worked on. I have been working in the game industry since 2005 starting as a Level Designer/Scripter and transitioning into a VFX Artist in 2007. I have also supplimented as a marketing artist creating video trailers, screenshots and banners.
Currently, I’m working on Star Citizen from Roberts Space Industries where I serve as Senior VFX Artist. The video below is our recently released in-game demo of the Persistent Universe which I am working on.
I was responsible for landing pad sequence, ships flying overhead, scanning sequence, and animated LCD displays.