Portfolio

10 Years experience developing real-time game assets
7 years experience specializing in Visual Effects for games

Experience in Unreal, CryEngine, Unity, Gamebyro & Proprietary Engines
Photoshop, After Effects, Premiere, 3dsmax, Maya, FumeFX, Substance Designer

Contributed on the following games


Omni Arena | Virtuix
Heavily optimized weapon, impacts, explosions, environment effects for a VR
Experience while keeping framerate locked at 90fps


Star Citizen | Cloud Imperium Games
Environment effects, Animated UI screens, Animated motion graphics,
Real-time cloth, Art team engine support, mentoring QA team.

(the reactor screenshot was a collaboration with Bill Kladis, Matt Hubel)


Space Hulk | Full Control Aps
Weapon effects, character abilities, world building & Lighting.


Kung Fu Superstar Kickstarter 
Scenes collaboration with Sjoerd De Jong, ambient effects, real-time cloth, animated holograms, ocean shader


Pirate 101 | KingsIsle Entertainment
Character abilities & attacks, environment effects.


Faxion Online | UTV True Games
Character abilities & specials, environment effects.


Star Wars The Old Republic | BioWare
Environment effects, holograms, forcefields for pre-beta