VFX Reel

This video represents samples from games that I have worked on that I am most proud of.   If you would like to see more samples, click any of the links above or left on the ‘Games worked on.’

Thanks
Lee Amarakoon

In order of appearance

Star Citizen (CryEngine 3)
0.03 – 0.05  | Atmospheric clouds
0.06 – 0.12  | Landing sequence fx, loop sim cloth, LOD ships as particles.
0.13 – 0.21  | ArcCorp hub, ambient fx, holographic signs, animated materials
0.22 – 0.28  | Animated UI screens, animated materials and particles.
0.29 – 0.32  | Subscriber Flair, space globes, animated particles and materials.
0.33 – 0.39  | Animated Hangar UI screens.
0.40 – 0.43  | Holographic waterfall, animated materials with particles.
0.43 – 0.48  | Asteroid Hangar, ambient fx.

Space Hulk (Unity)
0.49 – 0.59  | Weapon fx, blood, placeable objects.

Pirate 101 (GameBryo)
1.00 – 1.07  | Critical NPC Attacks
1.08 – 1.10  | Explosive container

Kung Fu Superstar (Unreal Engine 3)
1.11 – 1.13  | Water material for oil rig level, lightning fx.  A collaboration with Hourances.

Faxion Online (Hero Engine)
1.14 – 1.19  | Player spells and powers, ambient fx.

Corruption (Unity)
1.19 – 1.26  | 1 month gamejam with Chris Steinberg, responsible for all art, fx.

Kung Fu Superstar (Unreal Engine 3)
1.27 – 1.40  | Cloth simulations, snow, fire torches, lanterns, falling petals.